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【传世名作】吟游诗人传世名作汇总
« 于: 2019-04-13, 周六 12:59:04 »
传世名作
  伟大的诗人会学习或是自行创作名曲,作为其压箱绝活。这些传世名作通常会带来一些特殊的效果。传世名作的基本格式如下:
  名称该传世名作的名称,后面则是表演该传世名作所需的表演技能或技能群。
  条件类似专长,这些作品也有学习的条件必须达到条件才有办法学习,只有吟游诗人可以学习传世名作。
  代价要学习这些作品,你必须要付出相关的代价。通常情况下,吟游诗人必须花费一个已知法术或是通过专长来学习传世名作,他可以花费比该传世名作要求最低等级还高的法术位以学习传世名作。
  效果此处概括描写了诗人表演的传世名作的内容。除非特别注明,否则这些传世名作都是超自然能力(Su),不愿意承受效果的生物可以透过意志检定来对抗此效果,对抗的DC为「10+1/2吟游诗人等级+魅力修正值」。如果该传世名作会造成法术效果,那么以吟游诗人的等级做为其施法者等级。
  使用这里注明吟游诗人花费多少轮的吟游诗人表演来启动传世名作。在某些情况下吟游诗人可以像使用其他吟游诗人表演一样,花费额外的表演来延长传世名作的持续时间。吟游诗人的表演轮数在开始表演时发动,如果他中途中断的演出,那么花费的轮数将会被浪费掉。
  动作这里写的是传世名作的动作类型。如果一个传世名作的动作是标准动作,那么其会随着诗人等级的成长而变快,7级时成为移动等效动作,13级时则变成迅捷动作。除非特别注明,否则会在吟游诗人表演上生效的专长或效果通常不会在传世名作上生效。
GM可以使用后面列出的传世名作,也可以用他们自己的点子来创造传世名作。传世名作不应该比牧师或法师同等级的法术更加强大,也就说,一个需要7级表演、7级吟游诗人等级并占用4级可知法术的传世名作,其效果不该比4环法术更加强大。

« 上次编辑: 2019-09-22, 周日 17:15:57 由 Rivers »

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Re: 【传世名作】吟游诗人传世名作汇总
« 回帖 #1 于: 2019-04-13, 周六 13:43:07 »
系列 ~ 传世名作
核心系列极限魔法 Ultimate Magic万物之心(At the Heart of It All)~ 弦乐、管乐
猫步舞(The Cat-Step)~ 舞蹈
廿三步舞(The Dance of 23 Steps)~ 舞蹈
深山鸣涧(The Depths of the Mountain)~ 打击乐、管乐
格洛克默剧(The Dumbshow of Gorroc)~ 戏剧、喜剧
幻墙之屋(The House of the Imaginary Walls)~ 戏剧
地狱交易之连奏(Legato Piece on the Infernal Bargain)~ 弦乐
远古终末之眠(The Lullaby of Ember the Ancient)~ 歌唱
白夜藤蔓之舞步(Minuet of the Midnight Ivy)~ 舞蹈
血脉贲张(The Quickening Pulse)~ 打击乐、管乐
圣王镇魂歌(The Requiem of the Fallen Priest-King)~ 演讲、歌唱
磐石面容(Stone Face)~ 喜剧、演讲
百鬼夜行抄(Toccata and Fugue of the Danse Macabre)~ 键盘乐、管乐
三倍时制御(Triple Time)~ 打击乐、弦乐、管乐
五重天之风(The Winds of the Five Heavens)~ 戏剧、演讲
玩家伴侣奥术选集 Arcane Anthology箭歌咏叹调(Arrowsong's lament)*~ 演讲
格拉利昂的私生子 Bastards of Golarion诡笑颂歌(The Canticle of Joy)~ 歌唱
天界血脉 Blood of Angels天堂花开派拉维(Pallavi of Nirvana's Blossoming)~ 舞蹈
天国秩序回旋曲(Rondeau of Heavenly Order)~ 歌唱
乐土之心交响曲(Symphony of the Elysian Heart)~ 键盘乐、管乐
炼狱血脉 Blood of Fiends燃欲之舞(The Dance of Kindled Desires)~ 舞蹈
骇亡音律(Melody of Frightful Death)~ 弦乐
痰之歌(The Rheumy Refrain)~ 歌唱
古国血脉 Blood of the Ancient殇魂逝灭颂(Death of Heroes)~ 演讲、歌唱
萨克利斯挽歌(Song of Sarkoris)*~ 演讲、歌唱
虚假希望悲鸣曲(The Tragedy of False Hope)~ 演讲、歌唱
海洋之血 Blood of the Sea鲲跃北溟(The Sea Is Now My Sky)~ 歌唱、弦乐
谈笑间樯橹灰飞烟灭(Dirge of the Torn Sail)*~ 歌唱、弦乐
纯洁勇士 Champions of Purity天堂喧嚣(Clamor of the Heavens)~ 打击乐、歌唱
盐碱地上生命的绽放(Life Budding in Salted Earth)~ 歌唱、弦乐、管乐
门徒教义 Disciple's Doctrine神鸣太鼓(Kaminari Drums)~ 打击乐
白驹灵歌(Spirit of the Horse)~ 弦乐
神术选集 Divine Anthology优雅之节庆祀舞(Exhilarating Prayer of Grace)~ 舞蹈
复原和声赞美诗(Hymn of Restorative Harmonics)*~ 歌唱、管乐
脑力激荡演说(Stirring Discourse of the Mind)~ 演讲
屠龙者指南 Dragonslayer's Handbook先祖的迁徙(Ancients' Flight)~ 演讲
法夫尼尔和第一个国王(Fafnheir and the First King)~ 弦乐、歌唱
孔雀盛会(Pageant of the Peacock)*~ 戏剧、舞蹈
元素大师手册 Elemental Masters Handbook爆燃回旋曲(Blazing Rondo)~ 演讲、打击乐
迷欲之舞(dance of captivating desire)~ 舞蹈
治疗者手册 Healer's Handbook长者无尽华尔兹(Endless Waltz of the Eldest)~ 舞蹈、弦乐
赛兰杜拉攀登交响乐(Symphony of Sylandurla's Ascent)*~ 打击乐、管乐
边境英雄 Heroes of Fringe芬德烈莱拉的庇佑(Findeladlara's Refuge)~ 舞蹈、演讲
圣地礼赞(Hymn of Sacred Lands)*~ 舞蹈、演讲
荒野精魂的独奏(Wildsoul Aria)*~ 歌唱、管乐
皇庭英豪 Heroes of the High Court雍容赞美诗(Anthem of Pageantry)~ 弦乐、管乐
劝降曲(Anthem of Pageantry)~ 歌唱、管乐
睿智国王传奇(Wise King's Saga)~ 演讲、歌唱
第一世界遗产 Legacy of the First World拉格达恩的肚皮舞(Ragadahn's Raqs Beledi)~舞蹈
拉格达恩的旋转升华之舞(Ragadahn's Spiraling Ascent)~ 戏剧、舞蹈
魔法市集指南 Magical Marketplace四鼠方舞曲(Rat Quadrille)~ 打击乐、歌唱
怀恨独白(Vindictive Soliloquy)~ 戏剧、演讲、歌唱
近战战术工具箱 Melee Tactics Toolbox义勇军进行曲(Battle Song of the People's Revolt)~ 打击乐、管乐
贸易货品清单 Marchant's Manifest长篇大论(Lingering Leitmotif)~ 演讲、歌唱
运石工号子(Song of the Stonebearers)~ 打击乐、歌唱
怪物召唤者手册 Monster Summoners Handbook思乡游子篇(Ballad of the Homesick Wanderer)*~ 演讲、歌唱
河流子民 People of the River熊之吉格舞(The Bears Jig)~ 弦乐、管乐
哈罗牌手册 The Harrow Handbook幻象赦令(Illusion's Decree)~ 喜剧、演讲
反转之剑(Tales of Twisting Steel)~ 戏剧、演讲
战役设定神器与传说 Artifacts and Legends灭绝之声(Song of Extinction)*~ 歌唱、弦乐、管乐
遥远国度 Distant Realms黑暗王子序曲(Symphony of the Dark Prince)~ 歌唱
暗夜女王之怒(Night Queen's Fury)~ 戏剧、演讲
惧怖国度 Horror Realms狺女挽歌(Banshee's Requiem)~ 歌唱
异界之声(Music Beyond the Spheres)*~ 舞蹈、歌唱、弦乐
无尽回响(Relentless Reprise)~ 键盘乐、歌唱、弦乐
失落宝藏 Lost Treasures守望者之谣(Ballad of the Warding Princess)*~ 演讲、歌唱
冒险之路Return of the Runelords月亏波罗列(The Waning Bolero)*~ 舞蹈
Strange Aeons奥塞尔街赋格曲(Fugue de Rue d'Auseil)~ 弦乐

*的世界名作为PFS不可用
« 上次编辑: 2019-09-22, 周日 17:06:50 由 Rivers »

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Re: 【传世名作】吟游诗人传世名作汇总
« 回帖 #2 于: 2019-04-13, 周六 13:46:05 »
[Ultimate Magic]

万物之心(At the Heart of It All)【UM】【核心】【PFS】

你的歌曲刺穿生物内心对自身最基本的认同,削弱其对你的抵抗能力。

条件   表演(弦乐)或表演(管乐)7级
代价   专长或3环已知法术
使用   5轮吟游表演轮数
动作   5个整轮

盘绕跳跃的旋律挑起了理解的面纱,并深深切入如同岩石一般的真理。吟游诗人完成此表演时,目标必须通过一个意志检定,若对方失败,代表你可以理解对方内心中构成意志最根本的基石,你在影响该生物的魅力相关检定上得到+4加值,同时你影响该生物或它的行动的法术和能力DC也将上升2(包括魅惑和胁迫类效果),这些加值将持续一整天的时间。你必须首先了解自己试图影响的生物,这需要在100尺内对其进行研究或观察。

劇透 -   :
At the Heart of It All (String, Wind)
Your song pierces to the heart of a creature's identity, weakening it against you.
Prerequisite: Perform (string) or Perform (wind) 7 ranks.
Cost: Feat or 3rd-level bard spell known.
Effect: This haunting melody teases at the veils of understanding and drills into the bedrock of truth. Upon completing this performance, the target attempts a Will save. Failure means you understand the target's primal nature; you gain a +4 bonus on Charisma-based checks to influence the target, and the DCs of your abilities and spells that would influence the creature or its actions (including charm and compulsion effects) increase by +2.
These bonuses last for 1 day.
You must have an idea of who the creature is when you begin to play the song, either through researching the creature or by observing it directly from no farther than 100 feet.
Use: 5 rounds of bardic performance.
Action: 5 full rounds.

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Re: 【传世名作】吟游诗人传世名作汇总
« 回帖 #3 于: 2019-04-13, 周六 13:48:11 »
猫步舞(The Cat-Step)【UM】【核心】【PFS】

你敏捷的舞蹈让你可以和其他人一起优雅地落地。

条件   表演(舞蹈)5级
代价   专长或2环已知法术
使用   4轮吟游表演轮数
动作   4个整轮

这种快舞开始于一连串的小步,最终则在华丽的快步飞跃中达到高潮。当你完成此表演,你在之后10分钟之内坠落时,可以忽略「5×1/2吟游诗人等级」的坠落距离。你也可以花费此效果第一分钟的时间,以每两吟游诗人等级1人的数量指导你的伙伴跳「猫步舞」。如果他们能通过一个DC15的表演(舞蹈)检定,他们可以在接下来的时间中和你享受相同的效果。

劇透 -   :
The Cat-Step (Dance)
Your agile dancing allows you and others to fall safely and land gracefully.
Prerequisite: Perform (dance) 5 ranks.
Cost: Feat or 2nd-level bard spell known.
Effect: This quick dance is a series of small steps culminating in a series of leaps. When you complete the performance, for the next 10 minutes you treat any distance fallen as if it were a number of feet shorter equal to half your bard level × 5. You may spend the first minute of this effect demonstrating the dance to up to one creature per two bard levels; if these students succeed at a DC 15 Perform (dance) check, they also gain the benefits of this masterpiece for the remainder of its duration.
Use: 4 bardic performance rounds.
Action: 4 full rounds.

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Re: 【传世名作】吟游诗人传世名作汇总
« 回帖 #4 于: 2019-04-13, 周六 13:49:18 »
廿三步舞(The Dance of 23 Steps)【UM】【核心】【PFS】

这个复杂的舞蹈令你难以被敌人击中。

条件   表演(舞蹈)4级
代价   专长或2环已知法术
使用   1轮吟游表演轮数
动作   一个自由动作

突然改变的步法、旋转,以及不合拍的飞跃让你几乎没有办法被击中,但也使你在做其他动作的时候变的更困难。当使用这个舞蹈的时候,你的攻击检定和CMB承受-2减值,且施法时必须通过一个DC为「15+法术等级」的专注检定否则失去该法术。舞蹈使你的AC得到+2闪避加值,当你的舞蹈达到8级和之后的每4级,攻击减值和AC加值再上升1。你可以和防御式战斗以及「寓守于攻」专长一起使用这个舞蹈,但是没有办法和全回合防御迭用。当你使用此舞蹈,效果会持续到你下个回合开始。
延长吟游表演持续时间的能力(例如「余音绕梁APG」)能够对此传世名作生效; 这可以使你得到多轮的好处(以及减值),且只要花费1轮吟游诗人表演。

劇透 -   :
The Dance of 23 Steps (Dance)
This complex dance makes you difficult to strike.
Prerequisite: Perform (dance) 4 ranks.
Cost: Feat or 2nd-level bard spell known.
Effect: The shuffling steps, bends, and leaps of this intricate dance make you a difficult target to hit, but also make it more difficult for you to perform other actions. When using this masterpiece, you take a –2 penalty on melee attack rolls and combat maneuver checks, and you must make a concentration check to cast any spell (DC 15 + the spell's level), but you gain a +2 dodge bonus to your Armor Class.
When you have 8 ranks in Perform (dance), and every 4 ranks thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can combine this masterpiece with fighting defensively and Combat Expertise, but not total defense. When you use this masterpiece, it lasts until the start of your next turn.
Abilities that extend the duration of a bardic performance (such as Lingering Performance; see page 164 of the Advanced Player's Guide) affect this masterpiece; this allows you to get multiple rounds of its benefit (and its penalties) at the cost of only 1 round of bardic performance.
Use: 1 bardic performance round.
Action: 1 free action.
« 上次编辑: 2019-04-13, 周六 14:02:31 由 Rivers »

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Re: 【传世名作】吟游诗人传世名作汇总
« 回帖 #5 于: 2019-04-13, 周六 13:50:54 »
深山鸣涧(The Depths of the Mountain)【UM】【核心】【PFS】

你强大的颤音技艺足以震碎坚硬的岩石。

条件   表演(打击乐)或表演(管乐)15级
代价   专长或5环已知法术
使用   10轮吟游表演轮数,之后每持续1轮额外消耗1轮吟游表演轮数
动作   10个整轮

就像一个以完美颤音震碎酒杯的歌手,你的音乐能令岩石破裂,让坚固巨岩不停颤抖直到断裂。当你完成这项表演,你可以造成如同「地震术」一般的骇人震动。只要你持续消耗吟游诗人表演轮数,你就可以造成持续整整一轮的余震效果,其效果如下:
石窟、洞穴或坑道:小规模的崩塌造成4d6点伤害(反射豁免DC5减半),并活埋任何在崩塌区内的生物。
悬崖:更多的崖壁崩落,产生一个如同崩落高度一半的滑坡,路径上的任何生物受到4d6的钝击伤害(反射豁免DC5减半),并被埋在废墟下。
开阔地:站在地表上的生物必须通过DC5的反射检定以避免摔倒。地上会出现小型的裂缝,每轮站在地表上的生物有25%的机率坠入其中(反射豁免DC10)。这些裂缝有20呎深,并且在余震结束之后依然存在。
活埋:被余震活埋的生物每分钟受到1d3点非致命伤害。如果依个被活埋的生物陷入昏迷,他必须通过DC5的强韧检定,否则在之后每分钟受到1d3致命伤害直到被救出或死亡。
河川、湖泊或沼泽:这些地区在余震的持续时间之内会干枯。
施法:在此地区中施法者必须通过DC为「15+法术等级」的专注检定,否则失去该法术。
建筑物:在地表上的建筑物将会受到50点伤害。如果建筑物因此坍塌,那么在其内的生物会受到4d6点钝击伤害(反射豁免DC5减半)。在建筑物崩塌时呆在里面的生物会被活埋。

劇透 -   :
The Depths of the Mountain (Percussion, Wind)
Your drumming skills can break solid rock.
Prerequisite: Perform (percussion) 15 ranks or Perform (wind) 15 ranks.
Cost: Feat or 5th-level bard spell known.
Effect: Like a singer shattering a wine glass with a perfect note, your music cracks stone, shivering solid rock until it snaps. When you complete the performance, you create a tremor identical to an earthquake spell.
For each round you continue to expend bardic performance rounds, the area experiences a round-long aftershock, which has the following effects.
Caves, Caverns, or Tunnels: Smaller collapses cause 4d6 points of damage (Reflex DC 5 half) and pin any creatures caught inside.
Cliffs: More cliffs crumble, creating a landslide that travels half as far horizontally as it falls vertically. Any creature in the path takes 4d6 points of bludgeoning damage (Reflex DC 5 half) and is pinned beneath the rubble.
Open Ground: Each creature standing in the area must make a DC 5 Reflex save or fall down. Fissures open in the earth, and every creature on the ground has a 25% chance of falling into one (Reflex DC 10 to avoid a fissure). The fissures are 20 feet deep, and these fissures remain open at the end of the quake.
Pinned Beneath Rubble: Any creature pinned by the effects of the aftershock takes 1d3 points of nonlethal damage per minute while pinned. If a pinned character falls unconscious, she must make a DC 5 Constitution check or take 1d3 points of lethal damage each minute thereafter until freed or dead.
Rivers, Lakes, or Marshes: The area drained away by the earthquake remains drained for the duration of the aftershock.
Spellcasting: The concentration DC to cast during an aftershock is 15 + the spell's level.
Structure: Any structure standing on open ground takes 50 points of damage. A collapsing structure deals 4d6 points of bludgeoning damage to creatures inside it (Reflex DC 5 half), and the creatures inside are pinned beneath the rubble.
Use: 10 rounds of bardic performance, +1 round for each round of aftershocks.
Action: 10 full rounds.
« 上次编辑: 2019-04-17, 周三 20:11:29 由 Rivers »

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Re: 【传世名作】吟游诗人传世名作汇总
« 回帖 #6 于: 2019-04-13, 周六 13:52:05 »
格洛克默剧(The Dumbshow of Gorroc)【UM】【核心】【PFS】

你的表演令人想起摧毁植物的地狱烈火和盐碱。

条件   表演(戏剧)或表演(喜剧)6级
代价   专长或2环已知法术
使用   2轮吟游表演轮数
动作   一个整轮动作

这出默剧讲述了一个名叫格洛克的愚蠢农夫,他的田地上杂草丛生失去了控制。无奈之下,格洛克与恶魔进行了一场交易,恶魔用盐碱和令植物枯萎的炽热轰击了这片肥沃的土地,使它荒芜了一个世纪。当你完成这项表演,你可以选择30呎锥状或60呎线形范围,该区域充满炙热的空气与盐碱。在此范围中的植物和泥怪生物会受到每吟游诗人等级1d6(最高10d6)的伤害,其中一半是火焰伤害,一半则是穿刺伤害。一次成功的反射豁免可以使这些伤害减半。上述两类以外的生物只受到一半伤害,且在成功通过反射豁免后可以避免所有伤害。

劇透 -   :
The Dumbshow of Gorroc (Act, Comedy)
Your acting conjures hellfire and salt to destroy plants.
Prerequisite: Perform (act) or Perform (comedy) 6 ranks.
Cost: Feat or 2nd-level bard spell known.
Effect: This pantomime tells the tale of Gorroc, a foolish farmer who failed to control the weeds that grew so quickly upon his land. In desperation, Gorroc bargained with a devil, who blasted the earth with salt and withering heat, leaving the fertile land desolate for a century. When you complete the performance, you can create a 30-foot cone or a 60-foot line that is blasted with scorching air and hot salt. Plants and oozes in this area take 1d6 points of damage per bard level (maximum 10d6); half this damage is fire damage, half is piercing damage. A Reflex save reduces the damage by half. Creatures other than plants or oozes take half damage, or no damage on a successful save.
Use: 2 bardic performance rounds.
Action: 1 full round.

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Re: 【传世名作】吟游诗人传世名作汇总
« 回帖 #7 于: 2019-04-13, 周六 13:53:42 »
幻墙之屋(The House of the Imaginary Walls)【UM】【核心】【PFS】

你可以用表演的力量困住你的对手。

条件   表演(戏剧)10级
代价   专长或4环已知法术
使用   每轮消耗1轮吟游表演轮数
动作   每10尺平方1个标准动作

你以哑剧的形式静静的建设出一道无形的墙,你的手延着平坦的表面指示墙的位置和方向,这面“墙”只有对于那些看到你表演的人而言是真实的(意志豁免通过则无效)。如果你想要把这面墙当成真的墙体使用(例如用来横跨悬崖),你和你的盟友可以主动放弃豁免。对那些认为墙体是真实的生物而言,此墙体的硬度为8,拥有90点生命值,击破DC30(数个相信墙体是实体的生物可以同时攻击墙体,令其更快被破坏,而非作为单独的个体分别攻击各自的内心幻象)。这是个魅影幻觉效果。因为墙体是内心幻象,所以可以阻挡相信它存在的虚体生物(因为它们将其视为一个可以阻挡它们的魔法障碍),不过这并不阻止他们绕墙而行或是直接从地板或天花板穿行。此表演对物品和免疫心智影响效果的生物无效(例如,一个射手的射击会穿过这面墙,但他不能通过)。
你每次使用此能力时可以制造10呎的墙面,在之后的几轮中,你可以延展此墙体或是在其他地方另起新墙,这些墙体会存在直到你停止消耗吟游表演轮数以维持其存在。这些墙体一旦被创造就不能移动。墙体必须有一部分处于或是接邻你所处的方格,你无法在你天生触及范围之外建构墙体(但是你仍然可以先创造一段墙体,然后移动,并在移动后继续使用此表演创造一段新的墙体)。延长吟游表演持续时间的能力(例如「余音绕梁APG」)能够对此传世名作生效。

劇透 -   :
The House of the Imaginary Walls (Act)
You can trap opponents with the power of your acting.
Prerequisite: Perform (act) 10 ranks.
Cost: Feat or 4th-level bard spell known.
Effect: You silently mime building an invisible wall, flattening your hands along linear planes to indicate its location and orientation. This "wall" is only real for creatures that see you perform this masterpiece (Will negates); you and your allies may automatically fail your saves if you want to treat the wall as real (for example, if you want to use the wall as a bridge to cross a chasm). For creatures who believe the wall is real, it has hardness 8, 90 hit points, and a break DC of 30 (multiple believing creatures can attack the walls, breaking through it more quickly as if they were all attacking a real wall rather than each attacking separate mental constructs).
This is an illusion (phantasm) effect. Because the wall is a mental image, it blocks incorporeal creatures that fail their saves (because they perceive it as a magical barrier that excludes them), though they can still go around the wall or through the floor or ceiling to bypass it. It does not affect objects or creatures immune to mental effects (which can result in situations like an archer firing through the wall but unable to physically cross it).
You can create one 10-foot-square wall per use of this ability; over several rounds you can extend this square or create other walls, all of which persist until you stop using bardic performance rounds to sustain them. The wall is immobile once created. Part of the wall must be in or along the edge of your space, and you cannot create a wall that extends beyond your natural reach (though you can create a wall, move, and create another by using this ability again). Once created, the wall exists until you end your performance or affected creatures "break" it. Abilities that extend the duration of a bardic performance (such as Lingering Performance; see page 164 of the Advanced Player's Guide) affect this masterpiece.
Use: 1 bardic performance round per round.
Action: 1 standard action per 10-foot square.

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Re: 【传世名作】吟游诗人传世名作汇总
« 回帖 #8 于: 2019-04-13, 周六 13:54:56 »
地狱交易之连奏(Legato Piece on the Infernal Bargain)【UM】【核心】【PFS】

你高超的表演足以唤来超自然的侍奉。

条件   表演(弦乐)11级
代价   专长或4环已知法术
使用   10轮吟游表演轮数
动作   10分钟

这个快速和谐的曲调与另一个位面的魔力节律同调,让你可以召唤一个异界生物并获得他的服务。当你完成此表演的时候,你可以召唤一个或更多个异界生物,如同「异界盟友」。有别于「异界盟友」,该异界生物不需要和你的阵营相同,而且其对你的最初态度为冷漠。由于它是出于对你表演的好奇而来,所以他会停留1分钟的时间,倾听你的请求和你提供的报偿。如果你在和该生物的魅力对抗中胜出(此对抗中根据你提出要求的本质以及提供的报酬,你得到+0至+6的加值),他就会答应并履行契约。此能力其他的部份同「异界盟友」。虽然这个名作最著名的版本用于发起一场地狱交易,但它也可以被调整以用于召唤其他的存在(如神使、元素或幻蛇)。其他版本的传世名作可能会有不同的名称,不过造成相同的效果。

劇透 -   :
Legato Piece on the Infernal Bargain (String)
Your skilled playing can conjure up supernatural servants.
Prerequisite: Perform (string) 11 ranks.
Cost: Feat or 4th-level bard spell known.
This fast-paced tune harmonizes with the magical frequencies of another plane, allowing you to draw an extraplanar creature to you and bargain for its service.
When you complete this performance, you call one or more outsiders as if using planar ally. Unlike with planar ally, the creature is not necessarily associated with your deity, and has an initial attitude of "indifferent" toward you. Because it is intrigued by your performance, it remains for up to 1 minute to hear the service you are requesting and the payment you are offering. If you succeed at an opposed Charisma check against the creature (with a +0 to +6 bonus on your roll based on the nature of the service and the offered reward), it agrees to perform the service. This ability otherwise works like planar ally.
Though the best-known version of this masterpiece refers to an infernal bargain, it can be used to conjure any sort of extraplanar creature (such as an archon, elemental, or protean). Other versions and arrangements of this masterpiece may have different names but otherwise identical effects.
Use: 10 bardic performance rounds.
Action: 10 minutes.

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Re: 【传世名作】吟游诗人传世名作汇总
« 回帖 #9 于: 2019-04-13, 周六 13:56:46 »
远古终末之眠(The Lullaby of Ember the Ancient)【UM】【核心】【PFS】

你能利用歌曲的力量让强大的生物陷入沉睡。

条件   表演(歌唱)7级
代价   专长或3环已知法术
使用   每轮消耗1轮吟游表演轮数
动作   一个整轮动作

当你开始咏唱这首舒缓的乐曲,近距内的一个生物在你持续表演的期间将会如同受到了「深度睡眠」的影响一般陷入沉眠。和「深度睡眠」(它首先在较弱的生物身上生效)不同的是,此名作在你所指定的生物身上生效。虽然这首摇篮曲包含歌词,不过它并不是一个依赖语言的效果。

劇透 -   :
The Lullaby of Ember the Ancient (Sing)
You can put powerful creatures to sleep with the power of your song.
Prerequisite: Perform (sing) 7 ranks.
Cost: Feat or 3rd-level bard spell known.
Effect: When you activate this soothing performance, one target within close range falls asleep as if affected by deep slumber as long as you maintain the performance. Unlike the spell (which affects weaker creatures first), this masterpiece targets a specific creature of your choice. Although this lullaby does have words, it is not a language-dependent effect.
Use: 1 bardic performance round per round.
Action: 1 round.

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Re: 【传世名作】吟游诗人传世名作汇总
« 回帖 #10 于: 2019-04-13, 周六 13:59:00 »
白夜藤蔓之舞步(Minuet of the Midnight Ivy)【UM】【核心】【PFS】

你缠绕,扭摆的舞蹈有助于闪避障碍物和攀爬。

条件   表演(舞蹈)4级
代价   专长或2环已知法术
使用   每轮消耗1轮吟游表演轮数
动作   一个整轮动作

如同长春藤攀沿并跨越乱石嶙峋与崎岖的表面,你的舞蹈也可以让你穿越碎石并攀墙而上。只要你保持这个舞蹈,你就可以在每轮之中把穿越的前5呎困难地形视为普通地形,这能使你在困难地形上使用5呎快步。只要你在该轮中曾经移动10呎以上,你将可得到相当于你正常陆地移动速度的攀爬速度。你也可以在这个表演的第一轮中,将这个舞步展示给至多每两吟游诗人等级一个生物,如果他们能通过DC15的表演(舞蹈)检定,可以在你保持表演的时间中享受此名作带来的好处。

劇透 -   :
Minuet of the Midnight Ivy (Dance)
Your winding, twisting dance is helpful in dodging obstacles and climbing.
Prerequisite: Perform (dance) 4 ranks.
Cost: Feat or 2nd-level bard spell known.
Effect: As ivy climbs walls and spills across even the rockiest and most uneven of terrain, so too does your dance propel you across broken stone and up walls. As long as you maintain the performance, whenever you move, you may move through 5 feet of difficult terrain each round as if it were normal terrain; this allows you to take a 5-foot step into difficult terrain. As long as you move laterally at least 10 feet, you may climb as if you had a climb speed equal to your base speed. You may spend the first round of this performance demonstrating the dance to up to one creature per two bard levels; if these students succeed at a DC 15 Perform (dance) check, they also gain the benefits of this masterpiece as long as you maintain the performance.
Use: 1 bardic performance round per round.
Action: 1 full round.

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Re: 【传世名作】吟游诗人传世名作汇总
« 回帖 #11 于: 2019-04-13, 周六 14:00:45 »
血脉贲张(The Quickening Pulse)【UM】【核心】【PFS】

跳动的旋律在对手体内造成非自然的心律跃动。

条件   表演(打击乐)或表演(管乐)7级
代价   专长或3环已知法术
使用   每轮消耗1轮吟游表演轮数
动作   一个标准动作

你创造出一段具有魔力的旋律,它一开始跟随着敌人心跳的节奏,但很快你就令两者均加速到危险的程度。当你完成此表演,在你30尺内的敌人必须通过豁免检定否则将会受到1d6点的出血伤害,他们鼓动的心脏导致他们流出血汗。免疫重击的生物对此效果免疫。你保持此名作表演的每一轮都会延长额外一轮的出血效果。延长吟游表演持续时间的能力(例如「余音绕梁APG」)能够对此传世名作生效。

*根据传世名著的一般规则,没有写明的豁免为DC=10+1/2吟游诗人等级+魅力调整值的意志豁免。

劇透 -   :
The Quickening Pulse (Percussion, Wind)
Your driving notes cause unnatural heart rates in your opponents.
Prerequisite: Perform (percussion) 7 ranks or Perform (wind) 7 ranks.
Cost: Feat or 3rd-level bard spell known.
Effect: You create a musical tempo that first mirrors your enemies' heartbeats, and then quickens them to dangerous levels. When you complete the performance, all enemies within 30 feet who can hear your performance must save or take 1d6 points of damage as their pounding heart causes them to sweat blood. Creatures that are immune to critical hits are unaffected by this ability.
Each round that you continue the performance adds another round to the bleed effect. Abilities that extend the duration of a bardic performance (such as Lingering Performance; see page 164 of the Advanced Player's Guide) affect this masterpiece.
Use: 1 bardic performance round per round of bleed.
Action: 1 standard action.

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Re: 【传世名作】吟游诗人传世名作汇总
« 回帖 #12 于: 2019-04-13, 周六 14:04:41 »
圣王镇魂歌(The Requiem of the Fallen Priest-King)【UM】【核心】【PFS】

你的表演揭示了欺骗时间的方法。

条件   表演(演讲)或表演(歌唱)10级
代价   专长或3环已知法术
使用   5轮吟游表演轮数,每多影响一个生物需额外消耗1轮吟游表演轮数
动作   1分钟

此乐章描述伟大的牧师之王,他似乎可以抗拒时光,并近乎成功从海量敌人手中夺取胜利。当你完成表演,你可以在之后的10分钟之内加速时间的流动一次。当启动此效果时你加速时光流转,你可以用一个迅捷动作,完成通常需要移动动作或标准动作的非施法动作(举例来说,你可以在全力攻击之后以迅捷动作移动、为轻弩上膛或是在同一轮中拔出武器)。这个额外动作必须在启动之后10分钟之内被使用,否则就会失效。此能力不和其他加速(例如,加速术)或是影响时间的效果(例如,时间静止)叠加。你的盟友可以在此传世名作中获益,不过他们必须在你表演时专心的聆听,且不能进行其他动作。你必须为除了你自己外的每一个得到此效果的盟友支付额外1轮的吟游诗人表演(例如,你打算和其他5个盟友受此效果影响,你就必须花费11轮的吟游诗人表演轮数)。这是依赖语言的效果。

*此处原文规则和举例的数量显然矛盾了,应该是设计师数学不太好。

劇透 -   :
The Requiem of the Fallen Priest-King (Oratory, Sing)
Your performance reveals ways to cheat time itself.
Prerequisite: Perform (oratory) 10 ranks or Perform (sing) 10 ranks.
Cost: Feat or 3rd-level bard spell known.
Effect: This piece tells the story of a mighty priest-king who seemed to defy time by snatching near-victory from an overwhelming number of enemies. When you complete the performance, you gain the ability to accelerate time once, which must be used in the next 10 minutes. When you perform this masterpiece, you gain the ability to spend a swift action to perform a nonmagical action that normally requires a move action or a standard action. For example, you could make a full attack, then spend a swift action to take a normal move, load a light crossbow, or draw a weapon in the same round. You must use this extra action within 10 minutes of performing the masterpiece; otherwise the benefit is lost. This ability does not stack with other effects that increase your speed (such as haste) or alter time (such as time stop).
Your allies may benefit from this masterpiece, but they must listen to it intently (to the exclusion of all other activities) for the duration of the performance, and you must expend 1 round of bardic performance for each ally other than yourself whom you want to gain the ability to accelerate time (for example, affecting yourself and five others requires expending 11 rounds of bardic performance).
This is a language-dependent effect.
Use: 5 bardic performance rounds, +1 round per additional person affected.
Action: 1 minute.

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Re: 【传世名作】吟游诗人传世名作汇总
« 回帖 #13 于: 2019-04-13, 周六 14:05:37 »
磐石面容(Stone Face) 【UM】【核心】【PFS】

你滑稽的动作甚至可以软化最坚硬的面容。

条件   表演(喜剧)或表演(演讲)7级
代价   专长或3环已知法术
使用   2轮吟游表演轮数
动作   1分钟

你述说着一个古老的幽默故事,它讲述了一个女人拒绝对任何事物展露微笑,无论它们如何有趣。在经历了有关一车马粪、一位国王和一条飞毯的一连串越来越荒诞的事件之后,她那传奇般苦瓜脸终于绽放出笑容。当你完成这个表演时,目标将受到如同「解除石化」的效果。

劇透 -   :
Stone Face (Comedy, Oratory)
Your antics can soften even the hardest visage.
Prerequisite: Perform (comedy) or Perform (oratory) 7 ranks.
Cost: Feat or 3rd-level bard spell known.
Effect: You tell an old and humorous tale about a woman who refused to smile at anything, no matter how funny. Through a series of increasingly unlikely events involving a cart of horse manure, a king, and a flying carpet, her legendary frown broke at last. When you complete the performance, the target is affected by stone to flesh.
Use: 2 bardic performance rounds.
Action: 1 minute.

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Re: 【传世名作】吟游诗人传世名作汇总
« 回帖 #14 于: 2019-04-13, 周六 14:06:46 »
百鬼夜行抄(Toccata and Fugue of the Danse Macabre)【UM】【核心】【PFS】

你鬼魅般的音乐模糊了生与死的界限,扰乱了不死生物的感官。

条件   表演(键盘乐)或表演(管乐)4级
代价   专长或2环已知法术
使用   每轮消耗1轮吟游表演轮数,每多影响一名盟友需额外消耗1轮吟游表演轮数,每次抑制失效需额外消耗1轮吟游表演轮数
动作   1分钟

此传世名作的混何音阶和渐进重复使人们联想到无数来自过去的死者,并让人想起苦短人生的微妙抑郁和严峻。此曲调以三音阶起手,反覆频繁,随着声音渐次变大,曲调变成如纺车头般旋转的音律漩涡。在完成表演时,你和至多每吟游诗人等级一名盟友对不死生物隐形,如同「亡灵无视术」。和上述法术相同,一个生物打破了效果会令其他人的效果也会一同失效,但在你施展或维持此传世名作时,你可以额外花费1轮吟游诗人表演,使一个生物身上的效果不致失效,即使他就是打破效果的那一位。受你额外花费影响的生物将会继续对不死生物隐形,直到他自己打破效果。你可以在维持表演期间多次抑制隐形的失效(每轮至多1次),只要你为这名盟友每次支付1轮吟游表演轮数。

劇透 -   :
Toccata and Fugue of the Danse Macabre (Keyboard, Wind)
Your spooky music blurs the boundaries between life and death, confusing the senses of undead creatures.
Prerequisite: Perform (keyboard) or Perform (wind) 4 ranks.
Cost: Feat or 2nd-level bard spell known.
Effect: The complex notes and layered repetitions of this masterpiece bring to mind the countless dead of ages past and suffuse those who listen to it with a subtle melancholia and grim acceptance of the temporary nature of life. Starting with a trio of notes, repeated frequently and with ever greater insistence, it becomes a whirling, head-spinning vortex of sound. Upon completing the performance, you and up to one ally per level within listening range become hidden from undead, as if under the effects of a hide from undead spell.
As with hide from undead, one creature breaking the effect ends the benefit of the performance for all recipients. But by spending an additional round of bardic performance when you perform or maintain the masterpiece, you can dedicate a refrain to a particular ally; even if one ally breaks the hide from undead effect, the ally receiving the dedication remains hidden so long as he does not break the effect himself. You can dedicate a refrain multiple times in the performance (up to once per round) as long as you spend 1 round of bardic performance each time for the ally receiving a dedication.
Use: 1 bardic performance round per round of the performance, +1 round per ally affected, +1 round per dedicated refrain.
Action: 1 minute.